A volleyball spike or attack is the strategy used to send the ball over the net to the opponent in such a manner that ball is not returnable. The spike is performed by moving the arm in a way such that you angle the ball to land on the ground of your opponent's side of the court. Usually a spike is hit with great force at a downward angle.
Spiking a volleyball can involve a two step, three step, or four step approach. It is the coordinated effort of footwork, arm swing, and explosiveness. How...
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Volleyball is an Olympic sport wherein athletes perform multiple technically complex movements. In offensive play, a spike is the most effective attack play associated with success in matches. 1 Players attempt to reach a great jump height when spiking (1) to increase possibilities for various different types of actions and (2) to maximise the effective court size, allowing for a steep ball trajectory at great ball velocity.
Analyzing the movement of spiking a volleyball. This presentation breaks down the movement into four phases and then explores the areas of Kinesiology by showing what all is invloved in a spike: muscles, joints, planes, levers and more.
The key movement patterns for spiking are... The Approach. Spiking a volleyball consists of taking an approach to get in position to spike. The steps for right handed players are left-right-left. Often you will need to take more than 3 steps. The key is to always have your last two steps be right foot, then left foot.
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The 4 phases of the volleyball spike are the approach (A → B), arm cocking (B → C), arm acceleration (C → D), and follow-through (D → E). Key events during the volleyball spike or jump serve include: takeoff (B), maximum external rotation (C), and ball contact (D).
Pelvis rotation (counterclockwise for right-handed, clockwise for left-handed) Torso rotation (counterclockwise for right-handed, clockwise for left-handed) Elbow extension of the hitting hand. Shoulder internal rotation of the hitting hand.
Fifteen elite female volleyball players performed spike jumps by striking a stationary ball at maximal jump height. Data were collected via twelve MX13 Vicon cameras (250 Hz), two AMTI force plates (2000 Hz), and controlled via Visual3D software.